![]() ![]() So, with regards to the skill points of the same character, its eax offset can change when the game is restarted? I know that what I want to do is to make Cheat engine to automatically set the EAX of character when I access the skill sheet, so that way I just simply have to edit the value of the address or froze it, what I do not know is the level of complexity that my intentions require, if it's to complicated I might leave it for some day in the future when I learn more about assembly. M&B on launch, registers the same EDX and offset for each character, and only varies with the EAX. My only issue is that I'm not very fond assembly (I do get that mov A,B it's move the register from B to A and add it's an operand as dec and mul or imul), or at least lurking around the list of codes that get generated isn't very easy I know that a pointer it's an address stored in the memory, that given an offset, "points" to different addresses that would take up a lot of memory if they where full 4/8 byte addresses. Hey! Sorry If I left it unclear, I do know what a pointer is, I have an small knowledge of programming and I found the ones that I need, and from yesterday to today I'm now able to find the multi-level pointers! What a ride to get them to work. If you want to find a pointer to an address, use the pointer scanner: it's the easiest method for beginners. That instruction also accesses multiple addresses, which complicates things further.Īfter rereading your first post, it's clear you either don't fully understand what a pointer is and/or don't understand what you want to do. I can't find the one that moves the memory to this EAXīacktrace the instruction dec, but if you don't know how to read assembly, that would be hard. Posted: Sat 11:06 am Post subject: I do know pointers! What do you think I should be looking for? I can upload any images that you request me, if you can help me. " debugger just have to display only a few results, but mount and blade seems to create a LOT of changes in the registers and I can't find the one that moves the memory to this EAX that it's supposed to be the only offset that I'm missing for the auto-assembly. Hi Parkour Penguin! Thanks for the reply.Īfter a few (hours!) tries around the sub, I stumbled across this code injection tutorials, the problem that I have is that all the tutorials work around a very simple template, where the "find out. They store a small amount of data that the processor can access very quickly. Thanks in advance, please try to be nice with the explanation, I'm not a genius in CE and it's functions. So, that way, I don't have to search for the values of each character and also wait them to level up in order to do so. It's there a way for making cheat engine automatically change the "EAX" value every time I access a character skill sheet? (As I can't post URLS, please refer to the second attachment) So, I scanned for the value of for example "skill points", narrowed to one, searched what writes to them and I found the pointers for those, it's very easy and I have them indeed, but! I found out that the very same pointer for each character varies only on an. (As I can't post URLS, please refer to the first attachment) ![]() So, first of all, I'm playing Mount & Blade, and in the game you have a "leveling" system, with lots of different characters using the very same leveling up screen. ![]() Hello Hitler that was kind enough at least to enter and read this, I'm going to keep it rather simple, but also it's going to be a kind of long post to fully explain my problem. Posted: Fri 10:48 pm Post subject: Having trouble with the next step ![]()
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