It's a risk versus reward style type of strategy. Do you need fuel to get to the next station/derelict ship/merchant, or do you need food so your crew doesn't starve to death? If you're okay on both fronts then you can seek out merits that can be spent at floating vending machines or at locked stashes on derelict space stations. Whether that loot is unique items or valuable resources like food and fuel, both are necessary if you're going to cross the nebula in one piece.įrom a strategy perspective, players will be tasked with managing their resources. Void Bastards' gameplay effectively falls into two parts: the strategy side, which has you deciding on which path to take through the nebula, depending on what resources you need, as well as upgrading guns, equipment, and so on and the action side, which has you boarding ships on a quest for loot. It's equal parts "can you shoot a gun?" and "can you manage resources?" It's loosely FTL meets System Shock, and throws you into Sargasso Nebula in a tiny escape pod and tasks you with escaping. Void Bastards is a sci-fi, strategy, resource management shooter from Blue Manchu, founded by Irrational Games founder, Jonathan Chey. It's more than a great name though - and not because it uses the word bastard in the title, although that is some of the draw, of course - and once we saw its comic book-like art-style, we instantly had to know more. It's a name that when you see it you instantly want to know more. Void Bastards is such a great name for a video game.
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